sand..........................57.29995% weatherless...................40.23309% offense.......................29.02914% hyperoffense..................26.13650% balance.......................20.00308% stall.........................13.01079% sandoffense...................12.65945% semistall.....................11.82049% sandstall..................... 9.62150% dragmag....................... 4.54443% choice........................ 3.02489% hail.......................... 1.77190% rain.......................... 1.13904% voltturn...................... 0.76601% rainoffense................... 0.45230% multiweather.................. 0.44069% monotype...................... 0.17124% hailstall..................... 0.15859% monoground.................... 0.13245% trickroom..................... 0.11808% tricksand..................... 0.08952% monowater..................... 0.03743% hailoffense................... 0.02316% sun........................... 0.00493% sunoffense.................... 0.00429% monoflying.................... 0.00101% allweather.................... 0.00061% monoice....................... 0.00016% monosteel..................... 0.00008% monofighting.................. 0.00005% gravity....................... 0.00003% mononormal.................... 0.00002% monorock...................... 0.00001% tricksun...................... 0.00001% monograss..................... 0.00001% monodark...................... 0.00001% monobug....................... 0.00000% batonpass..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monofire...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.022) -2.0|#### |################### -1.5|###################### |########################## -1.0|############################## |######################### -0.5|##################### |################## 0.0|######################## |############### +0.5|################ |############## +1.0|################# |############## +1.5|############# |############# +2.0|####### |###### +2.5|############# more negative = more offensive, more positive = more stall one # = 0.31%