weatherless...................70.43269% balance.......................50.77480% offense.......................44.00045% sun...........................12.38615% trickroom.....................11.01318% rain..........................10.00764% sand.......................... 7.17194% semistall..................... 2.94756% tailwind...................... 2.20209% voltturn...................... 2.11170% hyperoffense.................. 1.81415% monotype...................... 1.48689% monowater..................... 0.79050% hail.......................... 0.64698% multiweather.................. 0.64539% sunoffense.................... 0.55984% stall......................... 0.46304% trickrain..................... 0.44433% tricksand..................... 0.33914% monofire...................... 0.24607% sandoffense................... 0.20519% dragmag....................... 0.16402% sandstall..................... 0.14437% monorock...................... 0.11005% monodark...................... 0.09936% monoground.................... 0.09367% monoghost..................... 0.05786% rainoffense................... 0.05612% monopsychic................... 0.04549% monosteel..................... 0.02926% batonpass..................... 0.02298% monoelectric.................. 0.02184% trapper....................... 0.01959% monopoison.................... 0.01554% sunstall...................... 0.00000% Stalliness (mean: 0.021) -1.5|# | -1.0|###### |#### -0.5|############# |###################### 0.0|######################### |############################## +0.5|################# |#### +1.0|#### |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.78%