weatherless...................78.84687% balance.......................52.17274% offense.......................46.40343% trickroom.....................14.13858% sun...........................11.65218% rain.......................... 5.46118% sand.......................... 3.75909% tailwind...................... 1.55623% voltturn...................... 0.71324% semistall..................... 0.71154% hyperoffense.................. 0.59537% monotype...................... 0.48886% monowater..................... 0.30097% hail.......................... 0.28735% sunoffense.................... 0.23415% monofire...................... 0.18252% stall......................... 0.11692% sandstall..................... 0.01130% multiweather.................. 0.00667% monoground.................... 0.00284% monoelectric.................. 0.00251% tricksand..................... 0.00000% sunstall...................... 0.00000% sandoffense................... 0.00000% trickrain..................... 0.00000% monodark...................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% batonpass..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.031) -1.5| | -1.0|######## |## -0.5|######## |####################### 0.0|#################### |############################## +0.5|############## |# +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.93%