weatherless...................85.65340% offense.......................54.65232% balance.......................44.84971% sun...........................10.62612% sand.......................... 1.92286% trickroom..................... 1.81078% rain.......................... 1.78058% tailwind...................... 1.29917% hyperoffense.................. 0.44100% voltturn...................... 0.20411% monotype...................... 0.11979% sunoffense.................... 0.10826% monowater..................... 0.10535% semistall..................... 0.03954% stall......................... 0.01743% hail.......................... 0.01709% monofire...................... 0.01433% sandstall..................... 0.00061% monoelectric.................. 0.00006% multiweather.................. 0.00005% monoground.................... 0.00004% tricksand..................... 0.00000% sandoffense................... 0.00000% trickrain..................... 0.00000% monodark...................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% batonpass..................... 0.00000% sunstall...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.105) -1.5| | -1.0|################# |## -0.5|########### |################## 0.0|########################### |############################## +0.5|############### | +1.0| | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.83%