weatherless...................76.60860% balance.......................37.94278% offense.......................37.81684% sand..........................20.58346% hyperoffense.................. 8.80782% stall......................... 8.13502% semistall..................... 7.29753% voltturn...................... 5.19636% sun........................... 3.62364% multiweather.................. 1.80391% rain.......................... 0.96271% sandstall..................... 0.67064% dragmag....................... 0.54968% sandoffense................... 0.51084% choice........................ 0.21211% monotype...................... 0.07557% sunstall...................... 0.06509% trickroom..................... 0.05766% monoflying.................... 0.03459% hail.......................... 0.02550% monobug....................... 0.02545% sunoffense.................... 0.02328% gravity....................... 0.01030% monofighting.................. 0.00677% tailwind...................... 0.00649% trickhail..................... 0.00509% hailoffense................... 0.00333% mononormal.................... 0.00267% monodragon.................... 0.00262% tricksand..................... 0.00176% rainoffense................... 0.00169% monowater..................... 0.00134% monoice....................... 0.00090% monosteel..................... 0.00076% rainstall..................... 0.00072% monodark...................... 0.00068% monofire...................... 0.00031% monofairy..................... 0.00028% monorock...................... 0.00025% monoground.................... 0.00011% monopoison.................... 0.00009% monopsychic................... 0.00002% monoghost..................... 0.00001% monograss..................... 0.00000% monoelectric.................. 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.154) |##### -1.5|### |####### -1.0|########## |############### -0.5|#################### |############################## 0.0|######################### |########################### +0.5|##################### |################### +1.0|######### |######## +1.5|##### |##### +2.0|### |#### +2.5|### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.45%