weatherless...................78.06978% offense.......................37.41379% balance.......................30.29899% sand..........................19.24790% hyperoffense..................11.58777% semistall.....................10.46805% stall.........................10.23140% voltturn...................... 3.55364% sun........................... 2.65135% sandstall..................... 0.79449% rain.......................... 0.65432% multiweather.................. 0.62597% sandoffense................... 0.31632% dragmag....................... 0.26733% choice........................ 0.11370% sunstall...................... 0.04955% monotype...................... 0.04353% monoflying.................... 0.04207% trickroom..................... 0.00680% gravity....................... 0.00263% hail.......................... 0.00263% sunoffense.................... 0.00152% trickhail..................... 0.00127% tricksand..................... 0.00087% tailwind...................... 0.00083% monobug....................... 0.00057% hailoffense................... 0.00040% monofighting.................. 0.00036% rainoffense................... 0.00020% mononormal.................... 0.00020% monowater..................... 0.00016% monodragon.................... 0.00008% monosteel..................... 0.00004% monodark...................... 0.00004% rainstall..................... 0.00004% monofire...................... 0.00001% monofairy..................... 0.00001% monorock...................... 0.00001% monoice....................... 0.00001% monopoison.................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monoelectric.................. 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.178) |###### -1.5|### |########### -1.0|######### |######### -0.5|##################### |############################## 0.0|######################## |################### +0.5|################ |############### +1.0|##### |############# +1.5|###### |###### +2.0|### |#### +2.5|##### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.48%