weatherless...................75.72828% offense.......................44.48722% balance.......................29.22974% voltturn......................12.70642% hyperoffense..................11.01937% sand.......................... 9.91709% stall......................... 8.20068% sun........................... 7.24131% semistall..................... 7.06300% rain.......................... 7.01510% hail.......................... 1.45829% trickroom..................... 1.36772% multiweather.................. 1.30305% sandoffense................... 0.62510% hailoffense................... 0.57530% sunoffense.................... 0.52439% monotype...................... 0.50657% sandstall..................... 0.47006% monowater..................... 0.31532% dragmag....................... 0.25931% choice........................ 0.18009% tricksun...................... 0.16497% trickhail..................... 0.13526% trickrain..................... 0.06186% monobug....................... 0.04914% sunstall...................... 0.04880% monofairy..................... 0.04452% rainoffense................... 0.04078% monopsychic................... 0.03254% gravity....................... 0.02679% tailwind...................... 0.02486% monofire...................... 0.02423% rainstall..................... 0.02383% allweather.................... 0.01764% monopoison.................... 0.01587% monosteel..................... 0.00965% monodragon.................... 0.00375% monofighting.................. 0.00362% tricksand..................... 0.00318% monodark...................... 0.00310% mononormal.................... 0.00129% monoelectric.................. 0.00123% monorock...................... 0.00097% monograss..................... 0.00083% hailstall..................... 0.00033% monoghost..................... 0.00026% monoice....................... 0.00019% monoflying.................... 0.00013% monoground.................... 0.00003% trapper....................... 0.00000% Stalliness (mean: 0.079) |#### -1.5|##### |######### -1.0|####### |############### -0.5|##################### |############################## 0.0|##################### |################ +0.5|############ |########### +1.0|########## |###### +1.5|##### |### +2.0|### |### +2.5|# |# +3.0|# |# +3.5|# | more negative = more offensive, more positive = more stall one # = 0.54%