weatherless...................77.68680% offense.......................46.32784% balance.......................26.33066% stall.........................11.78409% voltturn......................10.76247% rain.......................... 8.72369% hyperoffense.................. 8.21693% semistall..................... 7.34048% sand.......................... 7.29146% sun........................... 6.20583% hail.......................... 0.90280% trickroom..................... 0.87739% sandstall..................... 0.85008% multiweather.................. 0.80665% dragmag....................... 0.51122% choice........................ 0.38544% hailoffense................... 0.36514% sunoffense.................... 0.26143% monotype...................... 0.23121% monowater..................... 0.15106% tricksun...................... 0.15041% trickhail..................... 0.12224% sunstall...................... 0.04782% tailwind...................... 0.04310% sandoffense................... 0.03704% trickrain..................... 0.02821% monofire...................... 0.02796% monobug....................... 0.01682% monofairy..................... 0.01170% monopsychic................... 0.00977% monopoison.................... 0.00857% rainstall..................... 0.00261% rainoffense................... 0.00233% gravity....................... 0.00193% tricksand..................... 0.00178% monodragon.................... 0.00169% monosteel..................... 0.00149% monofighting.................. 0.00140% allweather.................... 0.00125% monodark...................... 0.00044% monoelectric.................. 0.00013% monorock...................... 0.00007% mononormal.................... 0.00006% monoghost..................... 0.00002% monoflying.................... 0.00001% monograss..................... 0.00001% hailstall..................... 0.00001% monoice....................... 0.00001% monoground.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.202) |#### -1.5|## |#### -1.0|###### |########## -0.5|################# |############################## 0.0|###################### |########### +0.5|########## |######## +1.0|######## |##### +1.5|##### |#### +2.0|#### |#### +2.5|# |# +3.0|# |## +3.5| | more negative = more offensive, more positive = more stall one # = 0.62%