weatherless...................94.28491% offense.......................45.83648% balance.......................26.29569% hyperoffense..................22.03023% monotype...................... 6.43489% voltturn...................... 5.28446% batonpass..................... 4.31044% semistall..................... 3.39913% stall......................... 2.43849% rain.......................... 2.09424% monopsychic................... 1.90441% sun........................... 1.90145% dragmag....................... 1.73259% sand.......................... 1.69540% trapper....................... 1.46289% mononormal.................... 1.40314% monobug....................... 1.16550% monoghost..................... 0.89975% monosteel..................... 0.62980% hail.......................... 0.62315% multiweather.................. 0.57697% monodragon.................... 0.47604% choice........................ 0.42187% monoelectric.................. 0.38701% monoflying.................... 0.35271% monopoison.................... 0.32577% monorock...................... 0.29639% monowater..................... 0.26820% monofire...................... 0.19803% monoground.................... 0.14395% monograss..................... 0.13519% sunoffense.................... 0.13336% rainoffense................... 0.11274% monodark...................... 0.09074% monofighting.................. 0.07347% sandoffense................... 0.07046% tailwind...................... 0.05665% hailoffense................... 0.05119% trickroom..................... 0.03985% monofairy..................... 0.03446% monoice....................... 0.01851% sandstall..................... 0.01572% gravity....................... 0.00817% tricksand..................... 0.00787% trickhail..................... 0.00556% sunstall...................... 0.00518% hailstall..................... 0.00413% fear.......................... 0.00246% rainstall..................... 0.00214% Stalliness (mean: -0.333) |## -2.0|### |########### -1.0|######################### |############################## 0.0|########################### |################ +1.0|####### |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.80%