weatherless...................98.86510% offense.......................45.93501% hyperoffense..................33.72472% balance.......................15.90089% voltturn...................... 5.03711% dragmag....................... 3.34406% semistall..................... 2.42152% stall......................... 2.01786% monotype...................... 1.74031% batonpass..................... 0.88737% monobug....................... 0.72353% monosteel..................... 0.66845% rain.......................... 0.66268% trapper....................... 0.62290% monoghost..................... 0.33585% monopsychic................... 0.25947% hail.......................... 0.22635% mononormal.................... 0.21344% monoground.................... 0.17704% monopoison.................... 0.17275% sand.......................... 0.13773% sun........................... 0.12566% choice........................ 0.09358% sandoffense................... 0.05112% monofire...................... 0.04902% monoflying.................... 0.04607% monowater..................... 0.02782% monodragon.................... 0.02373% rainoffense................... 0.02299% multiweather.................. 0.01747% tailwind...................... 0.01045% monograss..................... 0.00742% monoice....................... 0.00344% monoelectric.................. 0.00281% trickroom..................... 0.00273% monorock...................... 0.00206% trickhail..................... 0.00112% monodark...................... 0.00076% sunoffense.................... 0.00019% monofighting.................. 0.00007% sandstall..................... 0.00005% gravity....................... 0.00005% monofairy..................... 0.00002% rainstall..................... 0.00001% hailstall..................... 0.00001% hailoffense................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.593) |# -2.0|### |############# -1.0|############################## |################## 0.0|################ |###### +1.0|### |## +2.0| |# +3.0| more negative = more offensive, more positive = more stall one # = 1.05%