weatherless...................66.92537% balance.......................40.85141% offense.......................33.50698% hyperoffense..................13.31272% sand..........................12.50118% voltturn......................11.47779% sun...........................11.08732% rain.......................... 9.14155% semistall..................... 7.35958% stall......................... 4.96931% monotype...................... 1.70455% sunoffense.................... 1.69975% trickroom..................... 1.40941% hail.......................... 1.16979% dragmag....................... 1.09552% sunstall...................... 1.02684% sandoffense................... 0.96856% choice........................ 0.86883% multiweather.................. 0.82437% tricksand..................... 0.49845% sandstall..................... 0.30295% monowater..................... 0.26044% monobug....................... 0.20387% mononormal.................... 0.19220% monosteel..................... 0.17022% monorock...................... 0.15259% rainoffense................... 0.14950% monoflying.................... 0.14071% hailoffense................... 0.11274% monoelectric.................. 0.09720% monofairy..................... 0.08744% monoice....................... 0.08415% monofighting.................. 0.08335% monopsychic................... 0.07539% monograss..................... 0.06789% monoghost..................... 0.06534% monoground.................... 0.05739% monofire...................... 0.05471% tricksun...................... 0.04555% monodark...................... 0.04205% tailwind...................... 0.03933% monopoison.................... 0.03623% rainstall..................... 0.01705% monodragon.................... 0.01387% gravity....................... 0.00256% trapper....................... 0.00176% Stalliness (mean: 0.029) -2.0|### |######## -1.0|############## |###################### 0.0|############################ |############################## +1.0|############ |##### +2.0|### |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.78%