weatherless...................68.06675% balance.......................44.12272% offense.......................30.04258% voltturn......................24.44292% sand..........................14.95078% hyperoffense..................13.28948% rain..........................10.98599% semistall..................... 6.27448% stall......................... 6.27074% sun........................... 5.97857% sandoffense................... 2.71478% dragmag....................... 0.88975% choice........................ 0.55108% hail.......................... 0.51064% trickroom..................... 0.50180% multiweather.................. 0.49273% sandstall..................... 0.33629% sunstall...................... 0.17661% monotype...................... 0.12338% sunoffense.................... 0.08490% mononormal.................... 0.02886% monowater..................... 0.02611% monoground.................... 0.02048% monoelectric.................. 0.01417% hailoffense................... 0.01363% monofighting.................. 0.00928% monoice....................... 0.00735% monosteel..................... 0.00540% monofairy..................... 0.00337% monobug....................... 0.00241% monograss..................... 0.00194% monoflying.................... 0.00166% rainoffense................... 0.00142% monopoison.................... 0.00107% monofire...................... 0.00090% monodark...................... 0.00069% monopsychic................... 0.00038% tricksun...................... 0.00034% monorock...................... 0.00015% monoghost..................... 0.00012% tricksand..................... 0.00011% rainstall..................... 0.00008% monodragon.................... 0.00002% tailwind...................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.076) -2.0|##### |####### -1.0|### |####################### 0.0|#################### |############################## +1.0|######## |#### +2.0|## | +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.95%