weatherless...................76.09748% balance.......................43.35703% voltturn......................21.83220% offense.......................21.08207% sand..........................15.05636% semistall.....................14.38103% hyperoffense..................10.77544% stall.........................10.40443% rain.......................... 4.28605% hail.......................... 3.87224% sandstall..................... 3.78177% choice........................ 2.80525% sun........................... 0.98056% dragmag....................... 0.81323% trickroom..................... 0.79462% hailoffense................... 0.56465% multiweather.................. 0.29267% sunoffense.................... 0.09175% sandoffense................... 0.08406% monotype...................... 0.08169% hailstall..................... 0.07122% monoflying.................... 0.02448% monoice....................... 0.02154% rainoffense................... 0.01373% monopoison.................... 0.00991% tricksun...................... 0.00643% monowater..................... 0.00610% gravity....................... 0.00590% monodark...................... 0.00513% monoghost..................... 0.00480% monosteel..................... 0.00381% sunstall...................... 0.00370% monofighting.................. 0.00290% tailwind...................... 0.00226% rainstall..................... 0.00202% monofairy..................... 0.00199% monodragon.................... 0.00047% monograss..................... 0.00038% monobug....................... 0.00014% monoelectric.................. 0.00002% monorock...................... 0.00002% monoground.................... 0.00001% mononormal.................... 0.00000% monopsychic................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.400) -2.0|## |## -1.5|######### |##### -1.0|######### |######### -0.5|############# |################ 0.0|####################### |##################### +0.5|############################## |############################ +1.0|##################### |########### +1.5|############# |#### +2.0|### |########## +2.5|## |#### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%