weatherless...................78.58584% balance.......................44.82607% voltturn......................19.18298% offense.......................17.62143% semistall.....................15.86972% sand..........................15.74007% hyperoffense..................10.84340% stall.........................10.83938% sandstall..................... 3.86996% hail.......................... 2.98570% rain.......................... 2.45418% choice........................ 1.97114% dragmag....................... 1.46995% trickroom..................... 0.50309% sun........................... 0.26560% hailoffense................... 0.24427% hailstall..................... 0.10087% monotype...................... 0.06420% sunoffense.................... 0.04548% monoflying.................... 0.03921% multiweather.................. 0.03138% sandoffense................... 0.02425% monoice....................... 0.01334% monopoison.................... 0.00466% rainoffense................... 0.00306% monodark...................... 0.00256% monowater..................... 0.00231% tricksun...................... 0.00196% gravity....................... 0.00187% monosteel..................... 0.00134% monoghost..................... 0.00035% monofighting.................. 0.00031% tailwind...................... 0.00028% monofairy..................... 0.00008% sunstall...................... 0.00005% monograss..................... 0.00002% monodragon.................... 0.00002% monobug....................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.447) -2.0|## |# -1.5|########### |#### -1.0|#### |######### -0.5|####### |############# 0.0|############### |############## +0.5|############################## |######################## +1.0|################### |########## +1.5|############# |###### +2.0|## |######### +2.5|## |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%