weatherless...................78.08476% offense.......................49.69996% balance.......................37.02963% rain.......................... 8.21978% sun........................... 8.20728% hyperoffense.................. 6.90711% monotype...................... 4.78185% semistall..................... 4.59432% sand.......................... 3.42543% hail.......................... 2.74409% stall......................... 1.76897% monodragon.................... 1.05638% monowater..................... 0.95637% multiweather.................. 0.68134% sunoffense.................... 0.50006% monograss..................... 0.41255% monoice....................... 0.37505% monofire...................... 0.36255% trickroom..................... 0.34379% monopsychic................... 0.33754% choice........................ 0.28129% monodark...................... 0.22503% mononormal.................... 0.21253% monoghost..................... 0.20003% sandoffense................... 0.18127% monoflying.................... 0.18127% rainoffense................... 0.17502% monofairy..................... 0.15627% voltturn...................... 0.13752% monopoison.................... 0.13752% tricksun...................... 0.13127% tailwind...................... 0.13127% monoelectric.................. 0.11876% rainstall..................... 0.06251% sunstall...................... 0.05001% sandstall..................... 0.04376% monofighting.................. 0.04376% monoground.................... 0.03750% monobug....................... 0.03125% batonpass..................... 0.03125% hailstall..................... 0.01875% hailoffense................... 0.01875% monosteel..................... 0.01875% monorock...................... 0.01250% Stalliness (mean: -0.071) -2.0|# |# -1.5|## |###### -1.0|########## |################### -0.5|######################### |############################# 0.0|############################## |########################### +0.5|############### |########### +1.0|####### |#### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%