weatherless...................74.66746% balance.......................45.50673% offense.......................30.36421% sun...........................13.08393% semistall.....................12.97308% rain.......................... 8.92320% stall......................... 7.01900% hyperoffense.................. 4.13698% monotype...................... 3.50752% sand.......................... 2.97704% hail.......................... 2.75534% voltturn...................... 2.71180% multiweather.................. 2.39905% sunoffense.................... 1.25495% dragmag....................... 0.78385% choice........................ 0.53048% monoice....................... 0.40776% monofire...................... 0.40380% rainstall..................... 0.39192% trickroom..................... 0.36421% monowater..................... 0.36025% monoghost..................... 0.35629% sunstall...................... 0.30087% trapper....................... 0.28899% monosteel..................... 0.28108% monobug....................... 0.26920% monoground.................... 0.25337% monorock...................... 0.24941% monograss..................... 0.22169% mononormal.................... 0.20190% monodark...................... 0.19002% monodragon.................... 0.14648% monopsychic................... 0.14648% monopoison.................... 0.14252% sandoffense................... 0.13856% monoflying.................... 0.12272% monoelectric.................. 0.12272% monofighting.................. 0.11876% hailoffense................... 0.11481% sandstall..................... 0.09105% monofairy..................... 0.06730% rainoffense................... 0.04355% tricksun...................... 0.03563% hailstall..................... 0.01188% trickrain..................... 0.00792% tailwind...................... 0.00792% Stalliness (mean: 0.346) |# -1.5|# |##### -1.0|####### |########## -0.5|################# |######################### 0.0|############################ |############################# +0.5|############################## |###################### +1.0|################## |############# +1.5|########### |####### +2.0|## |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.43%