weatherless...................77.46045% balance.......................40.21507% semistall.....................21.11710% offense.......................19.29421% sun...........................15.19934% stall.........................13.46523% rain.......................... 6.78541% hyperoffense.................. 5.90838% voltturn...................... 4.87177% sunoffense.................... 4.30939% multiweather.................. 2.64114% sand.......................... 2.42468% monotype...................... 2.40460% dragmag....................... 2.05557% trapper....................... 1.04278% monoghost..................... 0.92129% hail.......................... 0.77125% rainstall..................... 0.57844% sunstall...................... 0.46615% choice........................ 0.34021% monoground.................... 0.29839% monograss..................... 0.24643% monodark...................... 0.16065% monoflying.................... 0.13541% monofire...................... 0.12510% monoelectric.................. 0.12133% monobug....................... 0.11355% monopoison.................... 0.08674% monosteel..................... 0.08260% sandstall..................... 0.07691% trickroom..................... 0.06120% monopsychic................... 0.05960% monowater..................... 0.04568% monoice....................... 0.01349% hailoffense................... 0.01144% monorock...................... 0.01020% rainoffense................... 0.00497% mononormal.................... 0.00037% sandoffense................... 0.00031% monodragon.................... 0.00024% monofairy..................... 0.00009% monofighting.................. 0.00009% tricksun...................... 0.00004% trickrain..................... 0.00003% hailstall..................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.622) | -1.5|# |########## -1.0|####### |####### -0.5|###### |################### 0.0|################## |###################### +0.5|############################## |###################### +1.0|########################## |######################## +1.5|##################### |############# +2.0|###### |###### +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.41%