weatherless...................79.97862% offense.......................57.65876% balance.......................23.68185% hyperoffense..................13.05324% rain.......................... 8.17618% sand.......................... 6.60680% trickroom..................... 4.63759% semistall..................... 3.55356% sun........................... 3.55142% voltturn...................... 3.16228% monotype...................... 2.44601% stall......................... 2.05260% hail.......................... 1.89438% rainoffense................... 0.60081% sandoffense................... 0.56660% tricksun...................... 0.48108% monowater..................... 0.39769% choice........................ 0.38486% monoghost..................... 0.38059% mononormal.................... 0.31217% monobug....................... 0.26299% hailoffense................... 0.24588% monofairy..................... 0.24161% trickrain..................... 0.21167% monograss..................... 0.20526% multiweather.................. 0.18602% monosteel..................... 0.18388% monodragon.................... 0.17533% sunoffense.................... 0.17319% monodark...................... 0.16677% monoflying.................... 0.15822% monopsychic................... 0.13470% monoelectric.................. 0.11332% monopoison.................... 0.11118% monofighting.................. 0.08125% monofire...................... 0.07483% monorock...................... 0.07483% monoground.................... 0.05987% tailwind...................... 0.05987% monoice....................... 0.04490% dragmag....................... 0.03635% gravity....................... 0.02352% sandstall..................... 0.01710% rainstall..................... 0.01283% hailstall..................... 0.01283% tricksand..................... 0.01069% sunstall...................... 0.00214% Stalliness (mean: -0.267) |# -1.5|### |######### -1.0|################## |######################### -0.5|############################## |####################### 0.0|#################### |############## +0.5|########## |###### +1.0|### |### +1.5|## |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.58%