weatherless...................83.53074% offense.......................51.33470% balance.......................32.84489% rain..........................10.94322% hyperoffense.................. 7.34628% semistall..................... 5.35403% voltturn...................... 4.43520% sand.......................... 3.57298% stall......................... 3.12010% sun........................... 1.57856% trickroom..................... 1.32599% rainoffense................... 1.13438% hail.......................... 0.99721% monotype...................... 0.95367% multiweather.................. 0.59659% monobug....................... 0.37232% hailoffense................... 0.31136% rainstall..................... 0.17854% sandoffense................... 0.16983% batonpass..................... 0.16330% sunoffense.................... 0.15894% tricksand..................... 0.14588% monopoison.................... 0.13935% tailwind...................... 0.08492% trickrain..................... 0.08274% monograss..................... 0.08056% monopsychic................... 0.05008% mononormal.................... 0.04137% monowater..................... 0.04137% monofairy..................... 0.04137% monoflying.................... 0.04137% monofire...................... 0.03484% monofighting.................. 0.03266% monoghost..................... 0.03048% monoelectric.................. 0.01960% tricksun...................... 0.01742% dragmag....................... 0.01089% gravity....................... 0.01089% monoground.................... 0.01089% trickhail..................... 0.00871% monosteel..................... 0.00653% sunstall...................... 0.00653% monorock...................... 0.00653% monodragon.................... 0.00435% monodark...................... 0.00435% sandstall..................... 0.00218% Stalliness (mean: -0.038) |# -1.5|### |###### -1.0|########### |################# -0.5|############################ |############################## 0.0|####################### |################### +0.5|################# |############ +1.0|######## |#### +1.5|#### |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.53%