weatherless...................85.08567% offense.......................50.95756% balance.......................35.13971% rain..........................10.26952% semistall..................... 6.09087% hyperoffense.................. 4.59204% voltturn...................... 4.39972% sand.......................... 3.80039% stall......................... 3.21982% trickroom..................... 1.26325% sun........................... 0.87266% rainoffense................... 0.58584% hail.......................... 0.56050% multiweather.................. 0.55369% monotype...................... 0.44783% rainstall..................... 0.20070% hailoffense................... 0.15581% monopoison.................... 0.15020% sunoffense.................... 0.12988% tailwind...................... 0.11708% monobug....................... 0.11290% trickrain..................... 0.07478% batonpass..................... 0.07004% sandoffense................... 0.05853% tricksand..................... 0.05506% monograss..................... 0.04103% monopsychic................... 0.02579% monoghost..................... 0.02147% monowater..................... 0.02135% monofighting.................. 0.02108% monoflying.................... 0.01435% monofairy..................... 0.01254% tricksun...................... 0.01097% mononormal.................... 0.00815% sunstall...................... 0.00754% gravity....................... 0.00746% dragmag....................... 0.00681% monoelectric.................. 0.00595% monofire...................... 0.00448% trickhail..................... 0.00413% monorock...................... 0.00337% monosteel..................... 0.00242% monoground.................... 0.00142% monodragon.................... 0.00134% monodark...................... 0.00109% sandstall..................... 0.00033% Stalliness (mean: 0.032) |# -1.5|# |### -1.0|######## |############## -0.5|########################## |############################## 0.0|#################### |################### +0.5|################# |############ +1.0|######## |#### +1.5|#### |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.58%