weatherless...................86.96900% offense.......................45.20666% balance.......................36.26579% hyperoffense..................10.10333% rain.......................... 7.95063% voltturn...................... 6.24282% semistall..................... 5.81228% stall......................... 2.61194% sun........................... 2.35362% sand.......................... 2.31056% trickroom..................... 2.26751% hail.......................... 0.87543% monotype...................... 0.63146% multiweather.................. 0.45924% sunoffense.................... 0.38749% rainoffense................... 0.38749% tricksand..................... 0.31573% monopsychic................... 0.30138% sandoffense................... 0.28703% batonpass..................... 0.27268% monopoison.................... 0.25832% gravity....................... 0.20092% hailoffense................... 0.08611% tailwind...................... 0.08611% monowater..................... 0.02870% trickrain..................... 0.02870% monofairy..................... 0.01435% monofire...................... 0.01435% monoghost..................... 0.01435% trickhail..................... 0.01435% Stalliness (mean: -0.038) |## -1.5|### |######### -1.0|################ |############### -0.5|############################## |##################### 0.0|########################### |################### +0.5|################## |############# +1.0|########## |##### +1.5|#### |# +2.0|# | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.51%