weatherless...................89.64395% balance.......................46.64787% offense.......................34.32194% semistall.....................13.86603% rain.......................... 9.70350% trickroom..................... 5.34322% voltturn...................... 4.74499% hyperoffense.................. 2.75368% stall......................... 2.41048% sand.......................... 0.43310% hail.......................... 0.15063% sandoffense................... 0.12108% batonpass..................... 0.09862% sun........................... 0.07214% monotype...................... 0.06179% monopoison.................... 0.05291% rainoffense................... 0.02401% monopsychic................... 0.00855% gravity....................... 0.00613% multiweather.................. 0.00333% hailoffense................... 0.00243% sunoffense.................... 0.00101% monofire...................... 0.00031% trickhail..................... 0.00011% monowater..................... 0.00003% tricksand..................... 0.00001% monofairy..................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: 0.263) | -1.5| |#### -1.0|### |###### -0.5|########################## |######################### 0.0|####################### |######################## +0.5|############################## |########## +1.0|######################### |########### +1.5|########## | +2.0|## | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%