weatherless...................85.16991% offense.......................43.32178% balance.......................36.65709% hyperoffense..................15.40856% sand..........................13.41319% semistall..................... 3.72263% voltturn...................... 3.02657% trickroom..................... 2.54865% sun........................... 1.10647% stall......................... 0.88994% sandoffense................... 0.61579% multiweather.................. 0.44044% rain.......................... 0.42786% monotype...................... 0.35709% hail.......................... 0.32302% choice........................ 0.17693% hailoffense................... 0.13824% sandstall..................... 0.12605% tricksand..................... 0.11112% rainoffense................... 0.09960% monofire...................... 0.09190% monoflying.................... 0.09084% sunoffense.................... 0.06820% gravity....................... 0.06537% monosteel..................... 0.05639% monodragon.................... 0.02591% monodark...................... 0.02374% tailwind...................... 0.02137% monowater..................... 0.01701% trickhail..................... 0.01414% monoghost..................... 0.01143% monobug....................... 0.00795% monofairy..................... 0.00521% mononormal.................... 0.00515% monoground.................... 0.00491% monopsychic................... 0.00449% monofighting.................. 0.00436% monograss..................... 0.00338% monopoison.................... 0.00299% monoice....................... 0.00155% dragmag....................... 0.00092% monorock...................... 0.00063% tricksun...................... 0.00042% monoelectric.................. 0.00030% rainstall..................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.192) -2.0|# |#### -1.5|####### |########### -1.0|############# |################# -0.5|#################### |######################### 0.0|############################## |######################## +0.5|################# |############ +1.0|###### |## +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.52%