weatherless...................86.06428% offense.......................40.41711% balance.......................35.34644% hyperoffense..................16.79322% sand..........................12.94012% semistall..................... 4.98712% voltturn...................... 2.53423% stall......................... 2.45611% trickroom..................... 2.13591% sun........................... 0.83928% sandoffense................... 0.39697% rain.......................... 0.24443% multiweather.................. 0.19528% hail.......................... 0.10718% gravity....................... 0.09968% choice........................ 0.09088% rainoffense................... 0.06678% monotype...................... 0.05921% sandstall..................... 0.03878% hailoffense................... 0.02329% tricksand..................... 0.01719% sunoffense.................... 0.01678% monosteel..................... 0.01514% monodark...................... 0.00955% monofire...................... 0.00775% monoghost..................... 0.00381% monofairy..................... 0.00368% monodragon.................... 0.00360% monoflying.................... 0.00343% trickhail..................... 0.00305% monobug....................... 0.00279% monowater..................... 0.00237% monopsychic................... 0.00162% monofighting.................. 0.00142% monograss..................... 0.00114% monoice....................... 0.00112% monopoison.................... 0.00097% mononormal.................... 0.00085% tailwind...................... 0.00084% monoground.................... 0.00018% monoelectric.................. 0.00011% dragmag....................... 0.00005% monorock...................... 0.00002% tricksun...................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.165) -2.0| |#### -1.5|######### |############### -1.0|################# |################### -0.5|######################## |######################## 0.0|############################## |############################ +0.5|################## |############ +1.0|########## |### +1.5|### |#### +2.0| more negative = more offensive, more positive = more stall one # = 0.45%