weatherless...................86.37856% offense.......................53.66691% balance.......................29.41828% hyperoffense..................10.51253% voltturn...................... 6.10438% sun........................... 5.08785% sand.......................... 4.79936% semistall..................... 3.93307% rain.......................... 2.96540% stall......................... 2.46922% hail.......................... 1.11958% monotype...................... 1.09090% trickroom..................... 0.77487% multiweather.................. 0.33997% sunoffense.................... 0.27607% sandoffense................... 0.22742% dragmag....................... 0.21978% monowater..................... 0.21655% hailoffense................... 0.17297% mononormal.................... 0.11035% monoghost..................... 0.09533% monodragon.................... 0.09160% monoflying.................... 0.09117% monofire...................... 0.07960% monosteel..................... 0.07667% monoice....................... 0.07403% monodark...................... 0.07315% monobug....................... 0.07053% monofighting.................. 0.06047% tailwind...................... 0.05988% monorock...................... 0.05435% monoelectric.................. 0.04010% choice........................ 0.04008% monoground.................... 0.03450% rainoffense................... 0.03383% monopsychic................... 0.03249% monofairy..................... 0.03046% sandstall..................... 0.02572% tricksun...................... 0.01985% monograss..................... 0.01921% monopoison.................... 0.01712% tricksand..................... 0.00828% Stalliness (mean: -0.130) |# -1.5|## |######### -1.0|############## |###################### -0.5|####################### |############################## 0.0|########################### |################ +0.5|############# |############ +1.0|##### |### +1.5|## | +2.0|# | +2.5| |### +3.0| more negative = more offensive, more positive = more stall one # = 0.55%