weatherless...................88.90759% offense.......................49.98272% balance.......................32.99094% hyperoffense.................. 7.06376% voltturn...................... 6.60056% semistall..................... 5.71006% stall......................... 4.25252% sun........................... 4.24312% sand.......................... 3.58460% rain.......................... 3.05957% trickroom..................... 0.52745% monotype...................... 0.47299% dragmag....................... 0.45065% hail.......................... 0.31534% monowater..................... 0.16224% sandoffense................... 0.13805% multiweather.................. 0.10500% monobug....................... 0.07054% monoghost..................... 0.05369% sunoffense.................... 0.05200% monoground.................... 0.05072% monorock...................... 0.05060% sandstall..................... 0.04423% monosteel..................... 0.03655% mononormal.................... 0.02047% monofighting.................. 0.01298% monopoison.................... 0.01241% monoice....................... 0.01209% hailoffense................... 0.00636% monodragon.................... 0.00395% tailwind...................... 0.00284% monofire...................... 0.00174% tricksand..................... 0.00156% monograss..................... 0.00093% monodark...................... 0.00026% monoflying.................... 0.00002% monoelectric.................. 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% rainoffense................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: 0.044) |# -1.5|# |##### -1.0|########## |################ -0.5|################ |############################## 0.0|########################## |################ +0.5|############# |############### +1.0|##### |#### +1.5|## | +2.0|# | +2.5| |##### +3.0| more negative = more offensive, more positive = more stall one # = 0.60%