weatherless...................94.46151% offense.......................44.24611% balance.......................33.37442% stall......................... 9.40496% semistall..................... 9.39401% voltturn...................... 8.10255% hyperoffense.................. 3.58050% sand.......................... 2.53802% sun........................... 1.62809% rain.......................... 1.35332% dragmag....................... 1.19398% trickroom..................... 0.19035% monotype...................... 0.10719% sandoffense................... 0.04012% monobug....................... 0.03810% sandstall..................... 0.03598% monoghost..................... 0.02753% hail.......................... 0.02753% monowater..................... 0.01898% monorock...................... 0.01481% multiweather.................. 0.00821% sunoffense.................... 0.00301% monofighting.................. 0.00235% monopoison.................... 0.00235% monosteel..................... 0.00220% monoground.................... 0.00160% mononormal.................... 0.00093% monoice....................... 0.00068% monodragon.................... 0.00062% tailwind...................... 0.00037% hailoffense................... 0.00015% tricksand..................... 0.00002% monodark...................... 0.00001% monofire...................... 0.00001% monograss..................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% rainoffense................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: 0.334) |# -1.5| |## -1.0|###### |############ -0.5|############ |############################## 0.0|######################## |############## +0.5|############### |################## +1.0|###### |###### +1.5|##### | +2.0|# | +2.5| |########### +3.0| more negative = more offensive, more positive = more stall one # = 0.60%