weatherless...................74.17618% offense.......................43.66972% balance.......................33.79751% hyperoffense..................12.76077% sun...........................10.52126% sand.......................... 8.03260% voltturn...................... 7.45374% semistall..................... 5.97774% rain.......................... 5.46299% monotype...................... 5.05481% stall......................... 3.79426% hail.......................... 3.06454% trickroom..................... 1.79600% multiweather.................. 1.17160% sunoffense.................... 1.02536% monobug....................... 0.69959% monowater..................... 0.51668% choice........................ 0.50695% monofire...................... 0.45901% mononormal.................... 0.44409% sandoffense................... 0.42204% hailoffense................... 0.35677% monosteel..................... 0.33598% rainoffense................... 0.31884% monoghost..................... 0.27533% monoelectric.................. 0.26744% monopsychic................... 0.25405% monodark...................... 0.23856% monoice....................... 0.22334% monorock...................... 0.21497% sandstall..................... 0.21410% monopoison.................... 0.21102% monograss..................... 0.19562% monofighting.................. 0.18907% monofairy..................... 0.18570% monoflying.................... 0.18368% monoground.................... 0.16568% tailwind...................... 0.13921% dragmag....................... 0.12871% monodragon.................... 0.12342% tricksun...................... 0.10946% sunstall...................... 0.10609% trickhail..................... 0.05199% gravity....................... 0.04929% tricksand..................... 0.03706% rainstall..................... 0.03052% trickrain..................... 0.02233% allweather.................... 0.01232% hailstall..................... 0.01194% trapper....................... 0.00318% Stalliness (mean: -0.064) -2.0|# |## -1.5|###### |############# -1.0|#################### |######################## -0.5|############################## |############################## 0.0|############################## |############################ +0.5|###################### |############### +1.0|########### |###### +1.5|#### |### +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.40%