weatherless...................73.33349% offense.......................40.40981% balance.......................37.22806% sun...........................11.44304% hyperoffense..................10.85386% voltturn...................... 9.32093% sand.......................... 8.89429% semistall..................... 7.13582% rain.......................... 5.05476% stall......................... 4.37246% monotype...................... 2.49447% hail.......................... 2.44410% trickroom..................... 2.04632% multiweather.................. 1.11478% sunoffense.................... 0.86730% choice........................ 0.53781% hailoffense................... 0.43757% monowater..................... 0.42111% sandoffense................... 0.29792% monofire...................... 0.29206% monobug....................... 0.28979% sandstall..................... 0.23487% rainoffense................... 0.22227% monosteel..................... 0.17607% monopsychic................... 0.17100% dragmag....................... 0.16803% mononormal.................... 0.16625% sunstall...................... 0.12721% monodark...................... 0.11771% monoelectric.................. 0.11619% monopoison.................... 0.10679% tricksun...................... 0.10342% tailwind...................... 0.09587% monoice....................... 0.09097% monoghost..................... 0.09005% monoflying.................... 0.07851% monofighting.................. 0.07743% monodragon.................... 0.07022% monofairy..................... 0.06935% monoground.................... 0.06331% monorock...................... 0.05990% monograss..................... 0.05905% gravity....................... 0.05309% trickhail..................... 0.04013% trickrain..................... 0.03235% rainstall..................... 0.02443% tricksand..................... 0.02441% allweather.................... 0.00702% hailstall..................... 0.00679% trapper....................... 0.00152% Stalliness (mean: 0.033) -2.0| |## -1.5|##### |########## -1.0|################## |#################### -0.5|########################### |############################ 0.0|############################# |############################## +0.5|####################### |################ +1.0|############# |####### +1.5|##### |### +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.41%