weatherless...................76.08111% balance.......................38.50870% offense.......................37.32562% hyperoffense..................11.13907% sun...........................10.55925% sand.......................... 8.91996% voltturn...................... 8.83480% semistall..................... 8.00064% stall......................... 5.02597% rain.......................... 3.51446% hail.......................... 2.10941% trickroom..................... 1.95617% multiweather.................. 1.16783% monotype...................... 0.97447% hailoffense................... 0.58853% sunoffense.................... 0.50658% choice........................ 0.44948% dragmag....................... 0.40237% sandstall..................... 0.25697% sandoffense................... 0.23552% sunstall...................... 0.13767% monowater..................... 0.13050% tricksun...................... 0.12032% monobug....................... 0.11798% monosteel..................... 0.09644% monopsychic................... 0.09198% mononormal.................... 0.08948% monofire...................... 0.08929% rainoffense................... 0.08066% monodark...................... 0.06087% monofighting.................. 0.05380% monodragon.................... 0.05366% monoelectric.................. 0.04984% gravity....................... 0.04216% tailwind...................... 0.03592% monoice....................... 0.03192% trickhail..................... 0.02921% monofairy..................... 0.02775% tricksand..................... 0.02570% monoghost..................... 0.01942% trickrain..................... 0.01597% monoground.................... 0.01502% monoflying.................... 0.01372% monograss..................... 0.01348% monorock...................... 0.01229% monopoison.................... 0.00822% rainstall..................... 0.00409% allweather.................... 0.00190% hailstall..................... 0.00185% trapper....................... 0.00154% Stalliness (mean: 0.082) -2.0| |# -1.5|#### |######### -1.0|################## |################ -0.5|####################### |####################### 0.0|########################### |############################## +0.5|##################### |################ +1.0|############# |###### +1.5|###### |### +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.44%