weatherless...................79.92301% balance.......................34.47090% offense.......................31.76030% sand..........................17.77256% hyperoffense..................16.61500% semistall..................... 9.83710% stall......................... 7.31670% voltturn...................... 6.09838% monotype...................... 2.63941% monowater..................... 2.54933% rain.......................... 1.14742% hail.......................... 1.11741% trickroom..................... 0.81484% sandstall..................... 0.75042% sandoffense................... 0.26077% sun........................... 0.19570% multiweather.................. 0.15609% dragmag....................... 0.14591% trickhail..................... 0.13676% sunoffense.................... 0.09595% hailoffense................... 0.07871% rainoffense................... 0.04177% choice........................ 0.04129% monodark...................... 0.03248% monorock...................... 0.02713% monobug....................... 0.01771% tricksun...................... 0.00764% monopsychic................... 0.00504% mononormal.................... 0.00400% gravity....................... 0.00219% monopoison.................... 0.00183% monoice....................... 0.00108% monoelectric.................. 0.00065% monoghost..................... 0.00016% tailwind...................... 0.00001% monodragon.................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.130) -2.0|# |################ -1.0|####### |###################### 0.0|########################### |############################## +1.0|################### |#### +2.0|#### | +3.0|##### more negative = more offensive, more positive = more stall one # = 0.73%