weatherless...................76.28084% offense.......................34.31221% balance.......................28.90762% sand..........................22.87956% stall.........................17.09914% hyperoffense..................10.84566% semistall..................... 8.83538% voltturn...................... 4.85350% sandstall..................... 1.00243% monotype...................... 0.64095% monowater..................... 0.62707% hail.......................... 0.41573% rain.......................... 0.41097% trickroom..................... 0.27514% sandoffense................... 0.14096% hailoffense................... 0.04661% dragmag....................... 0.04073% choice........................ 0.02461% sun........................... 0.01334% monorock...................... 0.00758% rainoffense................... 0.00574% monodark...................... 0.00384% monobug....................... 0.00155% sunoffense.................... 0.00146% trickhail..................... 0.00125% monopsychic................... 0.00076% multiweather.................. 0.00043% monoice....................... 0.00013% tricksun...................... 0.00012% monoelectric.................. 0.00001% gravity....................... 0.00001% monoghost..................... 0.00000% monopoison.................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.446) -2.0|# |########## -1.0|##### |############################ 0.0|####################### |############################## +1.0|################ |## +2.0|###### | +3.0|################ more negative = more offensive, more positive = more stall one # = 0.73%