weatherless...................79.25513% offense.......................45.97784% balance.......................32.43867% hyperoffense..................13.89039% voltturn...................... 8.38788% sand.......................... 7.67240% sun........................... 6.12978% rain.......................... 4.56783% semistall..................... 4.36510% stall......................... 3.32800% hail.......................... 2.95370% trickroom..................... 1.36749% monotype...................... 1.36602% sunoffense.................... 0.89561% hailoffense................... 0.51337% multiweather.................. 0.46622% choice........................ 0.45323% sandoffense................... 0.40822% rainoffense................... 0.36683% tricksun...................... 0.16424% monowater..................... 0.15943% sandstall..................... 0.15753% monodragon.................... 0.12327% tailwind...................... 0.12304% monodark...................... 0.10719% monobug....................... 0.09601% mononormal.................... 0.09049% monopoison.................... 0.08778% monofighting.................. 0.08421% monofire...................... 0.08321% monoice....................... 0.07498% monofairy..................... 0.07256% monoflying.................... 0.07061% monograss..................... 0.06961% monoghost..................... 0.06956% monopsychic................... 0.06656% gravity....................... 0.06352% monoground.................... 0.05700% monosteel..................... 0.05310% dragmag....................... 0.05253% monorock...................... 0.05191% monoelectric.................. 0.03611% rainstall..................... 0.02536% tricksand..................... 0.01365% trickrain..................... 0.01313% hailstall..................... 0.01304% allweather.................... 0.00937% sunstall...................... 0.00833% trickhail..................... 0.00638% fear.......................... 0.00067% trickfear..................... 0.00062% trapper....................... 0.00019% Stalliness (mean: -0.135) -2.0|# |## -1.5|##### |############## -1.0|##################### |########################### -0.5|############################ |########################### 0.0|############################## |########################## +0.5|################### |############ +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.42%