weatherless...................80.20789% offense.......................44.09722% balance.......................34.08717% hyperoffense..................13.95717% voltturn...................... 9.24866% sand.......................... 7.81097% sun........................... 5.89726% semistall..................... 4.47650% rain.......................... 3.87185% stall......................... 3.38194% hail.......................... 2.79059% trickroom..................... 1.44708% sunoffense.................... 0.91339% monotype...................... 0.56916% hailoffense................... 0.55552% multiweather.................. 0.44052% choice........................ 0.40322% sandoffense................... 0.26764% rainoffense................... 0.26283% tricksun...................... 0.17596% sandstall..................... 0.15643% tailwind...................... 0.09561% monodragon.................... 0.09217% monowater..................... 0.05704% dragmag....................... 0.05111% monofighting.................. 0.05012% monoice....................... 0.04942% monodark...................... 0.04459% gravity....................... 0.03397% monopsychic................... 0.03190% monofire...................... 0.02747% monoflying.................... 0.02632% monoghost..................... 0.02618% monobug....................... 0.02588% monofairy..................... 0.02532% monopoison.................... 0.02528% mononormal.................... 0.02095% monoground.................... 0.01966% monosteel..................... 0.01846% monorock...................... 0.01746% monograss..................... 0.01649% trickrain..................... 0.01242% tricksand..................... 0.01114% monoelectric.................. 0.00901% hailstall..................... 0.00697% trickhail..................... 0.00517% allweather.................... 0.00398% sunstall...................... 0.00318% rainstall..................... 0.00286% trapper....................... 0.00005% fear.......................... 0.00004% trickfear..................... 0.00004% Stalliness (mean: -0.115) -2.0| |## -1.5|##### |############## -1.0|##################### |########################## -0.5|######################### |######################### 0.0|############################## |############################ +0.5|#################### |############ +1.0|####### |#### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.43%