weatherless...................84.51008% offense.......................39.54838% balance.......................35.32880% hyperoffense..................14.89344% voltturn...................... 7.76156% sand.......................... 7.40254% semistall..................... 5.46499% stall......................... 4.76439% sun........................... 4.11103% hail.......................... 2.42964% rain.......................... 1.97712% trickroom..................... 0.97503% hailoffense................... 0.77429% sunoffense.................... 0.52476% multiweather.................. 0.36911% choice........................ 0.20017% tricksun...................... 0.17677% sandoffense................... 0.13611% monotype...................... 0.11038% dragmag....................... 0.10896% sandstall..................... 0.10228% rainoffense................... 0.06875% tailwind...................... 0.06792% gravity....................... 0.01912% monodark...................... 0.01744% monofighting.................. 0.01594% monoground.................... 0.01481% monowater..................... 0.01361% trickrain..................... 0.00945% mononormal.................... 0.00732% monoflying.................... 0.00644% monodragon.................... 0.00593% monofairy..................... 0.00552% monopsychic................... 0.00519% monobug....................... 0.00347% monograss..................... 0.00308% monopoison.................... 0.00306% monoghost..................... 0.00300% monoice....................... 0.00291% monofire...................... 0.00274% trickhail..................... 0.00130% monosteel..................... 0.00094% monorock...................... 0.00087% tricksand..................... 0.00068% hailstall..................... 0.00063% allweather.................... 0.00059% sunstall...................... 0.00044% monoelectric.................. 0.00037% rainstall..................... 0.00008% trapper....................... 0.00000% fear.......................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: -0.045) -2.0| |## -1.5|###### |################# -1.0|##################### |####################### -0.5|####################### |####################### 0.0|############################## |########################### +0.5|######################### |############# +1.0|####### |##### +1.5|##### |## +2.0|# |# +2.5|### |# +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.42%