weatherless...................89.62372% balance.......................29.74078% offense.......................25.35212% hyperoffense..................23.90652% semistall.....................11.21325% stall......................... 9.78733% voltturn...................... 4.85438% rain.......................... 4.40650% hail.......................... 4.08268% sun........................... 1.90785% hailoffense................... 1.50217% sunoffense.................... 0.85178% trickroom..................... 0.69851% monotype...................... 0.69460% monowater..................... 0.47436% rainoffense................... 0.40536% multiweather.................. 0.13461% sand.......................... 0.11385% monodark...................... 0.10225% choice........................ 0.08717% monopsychic................... 0.07297% tricksun...................... 0.04612% monobug....................... 0.04096% tricksand..................... 0.01019% dragmag....................... 0.00435% tailwind...................... 0.00372% sandstall..................... 0.00269% monofire...................... 0.00257% gravity....................... 0.00184% trickrain..................... 0.00059% monoice....................... 0.00058% rainstall..................... 0.00055% monofighting.................. 0.00050% mononormal.................... 0.00024% monoelectric.................. 0.00007% monorock...................... 0.00006% monograss..................... 0.00006% monoground.................... 0.00006% monopoison.................... 0.00003% sunstall...................... 0.00003% trickhail..................... 0.00002% monoflying.................... 0.00001% hailstall..................... 0.00001% monoghost..................... 0.00000% sandoffense................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.083) -2.0|##### |########### -1.5|###################### |############################## -1.0|#################### |####################### -0.5|################## |#################### 0.0|######################### |############################ +0.5|################# |######################### +1.0|############################ |############# +1.5|########### |## +2.0|## |#### +2.5|## |############ +3.0|######### more negative = more offensive, more positive = more stall one # = 0.31%