weatherless...................82.82731% offense.......................31.76179% balance.......................28.50247% hyperoffense..................19.68273% stall.........................10.03783% semistall.....................10.01518% voltturn...................... 7.33180% sun........................... 7.03579% hail.......................... 4.94303% trickroom..................... 3.65630% rain.......................... 3.21773% rainoffense................... 2.23918% sand.......................... 1.98381% monotype...................... 0.91349% hailoffense................... 0.87339% sunoffense.................... 0.87037% monobug....................... 0.56091% sandstall..................... 0.31535% sunstall...................... 0.31380% choice........................ 0.30204% monosteel..................... 0.13129% tricksun...................... 0.05314% monofighting.................. 0.05175% monoflying.................... 0.03462% monoelectric.................. 0.02983% monoice....................... 0.02886% monodragon.................... 0.02174% monopoison.................... 0.01990% sandoffense................... 0.01925% mononormal.................... 0.01363% tailwind...................... 0.00923% gravity....................... 0.00731% multiweather.................. 0.00707% monorock...................... 0.00598% monograss..................... 0.00523% monoground.................... 0.00334% monoghost..................... 0.00286% hailstall..................... 0.00184% monofairy..................... 0.00150% trickhail..................... 0.00131% monopsychic................... 0.00115% monofire...................... 0.00088% dragmag....................... 0.00084% monodark...................... 0.00029% monowater..................... 0.00011% trickrain..................... 0.00004% rainstall..................... 0.00000% Stalliness (mean: 0.136) -2.0|###### |######## -1.5|############### |################# -1.0|##################### |################# -0.5|######################## |############################## 0.0|###################### |################### +0.5|################## |############################ +1.0|######### |######### +1.5|################ | +2.0| | +2.5|### |########## +3.0|### |######### more negative = more offensive, more positive = more stall one # = 0.35%