weatherless...................64.48906% offense.......................48.54713% rain..........................26.17701% balance.......................24.63364% hyperoffense..................20.53554% sun........................... 7.82149% rainoffense................... 3.83481% stall......................... 3.52742% semistall..................... 2.75626% trickroom..................... 2.53353% sand.......................... 2.08351% multiweather.................. 1.85365% monotype...................... 1.74531% voltturn...................... 1.35992% hail.......................... 1.30043% trickrain..................... 0.81782% sandstall..................... 0.66839% sunoffense.................... 0.60396% choice........................ 0.41469% monodragon.................... 0.38185% sunstall...................... 0.19840% monoice....................... 0.17023% hailoffense................... 0.16809% monofighting.................. 0.14083% monowater..................... 0.12182% tricksun...................... 0.11864% tailwind...................... 0.11180% monoghost..................... 0.10570% monopsychic................... 0.10106% monopoison.................... 0.10060% monofire...................... 0.09894% sandoffense................... 0.09821% monobug....................... 0.09511% rainstall..................... 0.09454% mononormal.................... 0.09045% monoflying.................... 0.07698% monodark...................... 0.06746% monoground.................... 0.06554% monosteel..................... 0.05544% monofairy..................... 0.04600% monoelectric.................. 0.03858% trickhail..................... 0.03049% dragmag....................... 0.02572% monorock...................... 0.02295% monograss..................... 0.02125% tricksand..................... 0.00909% hailstall..................... 0.00151% fear.......................... 0.00134% gravity....................... 0.00104% trapper....................... 0.00013% Stalliness (mean: -0.300) | -2.0|# |## -1.5|####### |################## -1.0|########################### |############################## -0.5|######################## |##################### 0.0|#################### |################# +0.5|################ |######## +1.0|#### |## +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.49%