weatherless...................83.53054% offense.......................36.40315% balance.......................31.85711% hyperoffense..................17.77074% voltturn......................14.97984% sand.......................... 7.54575% semistall..................... 7.14748% stall......................... 6.82152% hail.......................... 3.60392% sun........................... 3.11158% hailoffense................... 2.36508% rain.......................... 2.24212% monotype...................... 0.78855% sandstall..................... 0.68451% trickroom..................... 0.63182% sunoffense.................... 0.55189% rainoffense................... 0.50006% choice........................ 0.38561% monoflying.................... 0.34776% monobug....................... 0.27388% tricksun...................... 0.16352% sandoffense................... 0.11965% dragmag....................... 0.05341% monofire...................... 0.04048% multiweather.................. 0.03331% monoice....................... 0.02811% monofighting.................. 0.02787% tailwind...................... 0.02499% monoground.................... 0.01648% rainstall..................... 0.01604% monodark...................... 0.01169% gravity....................... 0.01005% monowater..................... 0.00751% monoelectric.................. 0.00746% mononormal.................... 0.00626% monodragon.................... 0.00476% monograss..................... 0.00439% monopoison.................... 0.00398% tricksand..................... 0.00349% monoghost..................... 0.00345% monosteel..................... 0.00320% monopsychic................... 0.00098% trickhail..................... 0.00089% hailstall..................... 0.00071% monofairy..................... 0.00071% sunstall...................... 0.00019% trickrain..................... 0.00015% allweather.................... 0.00008% monorock...................... 0.00000% Stalliness (mean: -0.020) -2.0|### |##### -1.5|########### |######################### -1.0|######################## |########################### -0.5|########################### |########################## 0.0|########################### |############################## +0.5|######################### |################### +1.0|################## |######### +1.5|#### |##### +2.0|## |## +2.5|## |## +3.0|### |#### more negative = more offensive, more positive = more stall one # = 0.33%