weatherless...................72.37989% balance.......................50.99101% offense.......................47.00261% sun...........................11.16431% rain.......................... 7.75480% hail.......................... 6.01702% trickroom..................... 4.33236% sand.......................... 3.10510% tricksun...................... 2.74057% tailwind...................... 1.72542% semistall..................... 1.23305% voltturn...................... 0.74887% hyperoffense.................. 0.60156% monotype...................... 0.54245% multiweather.................. 0.39156% stall......................... 0.17177% gravity....................... 0.09835% trickrain..................... 0.08741% tricksand..................... 0.08257% monobug....................... 0.08047% mononormal.................... 0.06306% rainoffense................... 0.06301% monoice....................... 0.05606% sunoffense.................... 0.04628% dragmag....................... 0.04486% trickhail..................... 0.04423% monowater..................... 0.04360% monoghost..................... 0.04271% monodragon.................... 0.04186% monofairy..................... 0.03361% monograss..................... 0.02845% hailoffense................... 0.02577% monoflying.................... 0.02503% monodark...................... 0.02025% monorock...................... 0.02014% monopsychic................... 0.01956% sandoffense................... 0.01841% sandstall..................... 0.01662% monofire...................... 0.01504% monosteel..................... 0.01289% monoelectric.................. 0.01220% monopoison.................... 0.01104% hailstall..................... 0.00973% monofighting.................. 0.00968% batonpass..................... 0.00957% monoground.................... 0.00715% sunstall...................... 0.00699% allweather.................... 0.00184% rainstall..................... 0.00168% trapper....................... 0.00021% Stalliness (mean: 0.034) -1.0|# |### -0.5|########### |####################### 0.0|############################## |####################### +0.5|############ |##### +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.90%