weatherless...................75.77088% balance.......................51.85556% offense.......................46.92206% sun...........................10.82240% rain.......................... 5.63025% hail.......................... 5.42426% trickroom..................... 4.40714% tricksun...................... 3.19178% sand.......................... 2.55509% tailwind...................... 1.17573% semistall..................... 0.82979% voltturn...................... 0.52740% hyperoffense.................. 0.29104% monotype...................... 0.23450% multiweather.................. 0.18164% stall......................... 0.10155% gravity....................... 0.09166% tricksand..................... 0.06754% trickrain..................... 0.06679% rainoffense................... 0.04410% dragmag....................... 0.04261% monodragon.................... 0.03514% monobug....................... 0.02872% sunoffense.................... 0.02530% trickhail..................... 0.02434% monoice....................... 0.02433% mononormal.................... 0.02221% monowater..................... 0.02109% monoghost..................... 0.01471% monoflying.................... 0.01455% hailoffense................... 0.01223% monofairy..................... 0.01217% monopsychic................... 0.00981% sunstall...................... 0.00818% monodark...................... 0.00806% monorock...................... 0.00762% sandoffense................... 0.00732% monograss..................... 0.00610% monoground.................... 0.00579% monofighting.................. 0.00572% monopoison.................... 0.00483% monoelectric.................. 0.00465% sandstall..................... 0.00462% monofire...................... 0.00459% monosteel..................... 0.00451% hailstall..................... 0.00438% batonpass..................... 0.00208% rainstall..................... 0.00108% allweather.................... 0.00070% trapper....................... 0.00001% Stalliness (mean: 0.035) -1.0|# |## -0.5|######### |##################### 0.0|############################## |####################### +0.5|########### |#### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.97%