weatherless...................80.32005% balance.......................55.29360% offense.......................43.88053% sun........................... 8.42449% hail.......................... 5.59757% rain.......................... 4.08087% trickroom..................... 3.63896% tricksun...................... 2.95809% sand.......................... 1.68841% tailwind...................... 0.68767% semistall..................... 0.66754% voltturn...................... 0.22609% hyperoffense.................. 0.12564% gravity....................... 0.09044% multiweather.................. 0.08238% monotype...................... 0.07810% stall......................... 0.03269% sunoffense.................... 0.02978% trickrain..................... 0.02429% tricksand..................... 0.01562% rainoffense................... 0.01461% dragmag....................... 0.01357% monoflying.................... 0.01093% monoice....................... 0.01040% monobug....................... 0.01021% trickhail..................... 0.00859% monoghost..................... 0.00819% monopsychic................... 0.00757% sandstall..................... 0.00617% monosteel..................... 0.00485% hailstall..................... 0.00430% mononormal.................... 0.00429% monofighting.................. 0.00353% sunstall...................... 0.00347% monowater..................... 0.00340% monorock...................... 0.00340% sandoffense................... 0.00285% monodark...................... 0.00271% monoground.................... 0.00228% monodragon.................... 0.00149% monograss..................... 0.00147% monofairy..................... 0.00107% monofire...................... 0.00100% hailoffense................... 0.00097% monopoison.................... 0.00091% allweather.................... 0.00046% batonpass..................... 0.00042% monoelectric.................. 0.00040% rainstall..................... 0.00001% trapper....................... 0.00000% Stalliness (mean: 0.062) -1.0|# |## -0.5|####### |################### 0.0|############################## |####################### +0.5|############ |#### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 1.02%