weatherless...................86.62071% balance.......................58.20521% offense.......................41.21941% sun........................... 6.71365% trickroom..................... 3.72278% rain.......................... 3.45891% tricksun...................... 3.27091% hail.......................... 2.91104% semistall..................... 0.56178% sand.......................... 0.29925% tailwind...................... 0.12559% voltturn...................... 0.06764% monotype...................... 0.03236% monoice....................... 0.02698% trickrain..................... 0.01674% hyperoffense.................. 0.01085% sunoffense.................... 0.00549% gravity....................... 0.00490% multiweather.................. 0.00346% stall......................... 0.00275% monoghost..................... 0.00221% monoelectric.................. 0.00104% dragmag....................... 0.00100% monobug....................... 0.00090% trickhail..................... 0.00088% monosteel..................... 0.00050% rainoffense................... 0.00048% monoflying.................... 0.00035% tricksand..................... 0.00034% monofighting.................. 0.00008% monopsychic................... 0.00008% hailoffense................... 0.00007% monorock...................... 0.00006% monograss..................... 0.00005% mononormal.................... 0.00004% allweather.................... 0.00003% monowater..................... 0.00002% sandoffense................... 0.00002% sandstall..................... 0.00002% monoground.................... 0.00002% monodragon.................... 0.00001% monofairy..................... 0.00000% monopoison.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% batonpass..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.078) -0.8|# |## -0.4|######## |############### 0.0|############################## |####################### +0.4|############## |###### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.97%