weatherless...................89.95764% balance.......................61.01709% offense.......................38.27662% sun........................... 5.89105% trickroom..................... 3.06069% tricksun...................... 2.83842% rain.......................... 2.18242% hail.......................... 1.82277% semistall..................... 0.70489% sand.......................... 0.15044% tailwind...................... 0.07157% monotype...................... 0.02426% monoice....................... 0.02214% voltturn...................... 0.01752% multiweather.................. 0.00431% hyperoffense.................. 0.00109% monoghost..................... 0.00104% monoelectric.................. 0.00091% stall......................... 0.00032% sunoffense.................... 0.00030% trickrain..................... 0.00028% gravity....................... 0.00015% monobug....................... 0.00009% dragmag....................... 0.00008% monosteel..................... 0.00004% rainoffense................... 0.00003% monopsychic................... 0.00001% trickhail..................... 0.00001% monorock...................... 0.00001% monograss..................... 0.00001% monoflying.................... 0.00001% monofighting.................. 0.00000% mononormal.................... 0.00000% hailoffense................... 0.00000% monowater..................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% batonpass..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.089) -0.8| |# -0.4|###### |############## 0.0|############################## |###################### +0.4|########### |#### +0.8|## | | more negative = more offensive, more positive = more stall one # = 1.11%