weatherless...................68.99435% balance.......................53.74671% offense.......................43.65665% rain..........................17.75090% sun...........................10.57627% trickroom..................... 6.78770% voltturn...................... 4.69955% hail.......................... 2.11606% tricksun...................... 2.01758% semistall..................... 1.75542% tailwind...................... 1.66419% sand.......................... 1.32019% trickrain..................... 0.90589% multiweather.................. 0.74945% hyperoffense.................. 0.55410% monotype...................... 0.49614% stall......................... 0.28711% trickhail..................... 0.14195% tricksand..................... 0.12316% monowater..................... 0.10116% rainoffense................... 0.07245% sunoffense.................... 0.06628% monodragon.................... 0.05447% monoice....................... 0.04964% monoghost..................... 0.04481% monosteel..................... 0.04105% mononormal.................... 0.03622% dragmag....................... 0.03193% monobug....................... 0.02791% monopsychic................... 0.02683% monoelectric.................. 0.02442% hailoffense................... 0.02254% batonpass..................... 0.02173% monofire...................... 0.02066% gravity....................... 0.02039% monofairy..................... 0.01825% monofighting.................. 0.01637% monodark...................... 0.00966% sunstall...................... 0.00912% monoflying.................... 0.00859% sandoffense................... 0.00617% monograss..................... 0.00617% rainstall..................... 0.00590% monopoison.................... 0.00483% sandstall..................... 0.00483% monorock...................... 0.00268% monoground.................... 0.00241% hailstall..................... 0.00161% Stalliness (mean: 0.065) | -1.0|# |###### -0.5|############## |####################### 0.0|############################## |############################ +0.5|################## |######### +1.0|### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.75%