weatherless...................91.95945% offense.......................51.94936% balance.......................27.56628% hyperoffense..................15.61783% voltturn...................... 8.02220% hail.......................... 4.90781% semistall..................... 2.76121% trickroom..................... 2.37134% stall......................... 2.10531% monotype...................... 1.41271% sun........................... 1.29805% choice........................ 1.10999% sand.......................... 0.98615% rain.......................... 0.84855% hailoffense................... 0.73388% tricksun...................... 0.47702% monoice....................... 0.33942% monograss..................... 0.27979% monobug....................... 0.22016% sandoffense................... 0.18347% tailwind...................... 0.17430% sunoffense.................... 0.16971% mononormal.................... 0.13760% monoelectric.................. 0.11008% monoground.................... 0.09173% trickhail..................... 0.07339% tricksand..................... 0.07339% monopoison.................... 0.06421% monofighting.................. 0.05504% hailstall..................... 0.05045% rainoffense................... 0.05045% monodark...................... 0.04128% gravity....................... 0.04128% monoghost..................... 0.02752% monoflying.................... 0.02752% monorock...................... 0.02293% monowater..................... 0.02293% sandstall..................... 0.01835% monofire...................... 0.01835% monofairy..................... 0.01376% dragmag....................... 0.00917% monodragon.................... 0.00459% Stalliness (mean: -0.267) |# -2.0|# |### -1.5|###### |########### -1.0|################ |################### -0.5|######################## |############################## 0.0|######################## |################### +0.5|########### |######## +1.0|#### |### +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.54%