weatherless...................94.31563% offense.......................50.90037% balance.......................27.96326% hyperoffense..................15.92732% voltturn......................10.26000% hail.......................... 3.88075% semistall..................... 2.78608% stall......................... 2.42297% trickroom..................... 1.76699% choice........................ 1.17374% sand.......................... 0.90154% monotype...................... 0.78775% hailoffense................... 0.68097% rain.......................... 0.48433% sun........................... 0.41776% monoice....................... 0.33563% sandoffense................... 0.23621% tailwind...................... 0.15933% monobug....................... 0.08139% mononormal.................... 0.07874% monoelectric.................. 0.07448% monoground.................... 0.05570% monograss..................... 0.05487% trickhail..................... 0.05478% rainoffense................... 0.03745% hailstall..................... 0.03724% gravity....................... 0.03052% sunoffense.................... 0.02921% monofighting.................. 0.02890% monofire...................... 0.01995% sandstall..................... 0.01945% monoflying.................... 0.01658% tricksand..................... 0.01429% monopoison.................... 0.01354% monoghost..................... 0.01256% monorock...................... 0.01162% monowater..................... 0.01071% monodark...................... 0.01056% monofairy..................... 0.00713% dragmag....................... 0.00265% monodragon.................... 0.00259% tricksun...................... 0.00000% Stalliness (mean: -0.255) |# -2.0|# |### -1.5|##### |########### -1.0|################ |################# -0.5|#################### |############################## 0.0|##################### |################### +0.5|########### |######## +1.0|### |### +1.5|# |# +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.58%