weatherless...................96.71670% offense.......................49.85801% balance.......................29.32652% voltturn......................16.32376% hyperoffense..................15.80633% stall......................... 3.39871% hail.......................... 1.93934% semistall..................... 1.61043% trickroom..................... 0.87346% sand.......................... 0.76657% choice........................ 0.47889% rain.......................... 0.44554% monotype...................... 0.44351% hailoffense................... 0.36790% monoice....................... 0.32718% sandoffense................... 0.20000% sun........................... 0.13185% tailwind...................... 0.07218% monobug....................... 0.03674% rainoffense................... 0.02978% mononormal.................... 0.02847% monoflying.................... 0.02153% sunoffense.................... 0.01963% monofighting.................. 0.01915% monoelectric.................. 0.01467% monofire...................... 0.00988% sandstall..................... 0.00689% trickhail..................... 0.00665% hailstall..................... 0.00524% monodark...................... 0.00460% gravity....................... 0.00439% monograss..................... 0.00194% tricksand..................... 0.00059% monoground.................... 0.00047% monorock...................... 0.00017% monopoison.................... 0.00015% monoghost..................... 0.00005% monowater..................... 0.00001% monofairy..................... 0.00000% monodragon.................... 0.00000% dragmag....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.234) |# -2.0|# |#### -1.5|#### |########### -1.0|################## |################## -0.5|############### |############################## 0.0|###################### |################### +0.5|############ |######## +1.0|## |## +1.5| |# +2.0|# |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.58%