weatherless...................96.99960% offense.......................54.34130% voltturn......................32.40411% balance.......................30.48817% hyperoffense..................10.08781% stall......................... 2.89153% semistall..................... 2.19119% rain.......................... 1.32973% hail.......................... 1.23102% trickroom..................... 0.44532% sand.......................... 0.41256% monotype...................... 0.38838% monoice....................... 0.36073% sandoffense................... 0.19130% choice........................ 0.10953% hailoffense................... 0.06784% tailwind...................... 0.02768% sun........................... 0.02709% rainoffense................... 0.01583% mononormal.................... 0.01000% monobug....................... 0.00595% monofire...................... 0.00542% monofighting.................. 0.00510% sunoffense.................... 0.00118% trickhail..................... 0.00113% hailstall..................... 0.00091% monoflying.................... 0.00060% monodark...................... 0.00057% monograss..................... 0.00033% sandstall..................... 0.00031% monoelectric.................. 0.00026% gravity....................... 0.00016% tricksand..................... 0.00004% monopoison.................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% monowater..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% dragmag....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.194) |# -2.0|# |# -1.5|## |####### -1.0|######################### |################### -0.5|####### |############################## 0.0|########################## |################ +0.5|############## |########### +1.0|## |### +1.5| |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.58%