sand..........................53.25188% weatherless...................43.93464% offense.......................39.53498% balance.......................30.09321% semistall.....................13.37965% hyperoffense..................10.28843% stall......................... 6.70373% sandoffense................... 3.67151% sandstall..................... 3.46896% dragmag....................... 2.81484% rain.......................... 2.23641% batonpass..................... 2.23343% rainoffense................... 0.85326% sun........................... 0.63705% choice........................ 0.40008% monotype...................... 0.36585% sunoffense.................... 0.25260% voltturn...................... 0.23733% trapper....................... 0.19850% monowater..................... 0.07704% monopsychic................... 0.07123% multiweather.................. 0.06315% monosteel..................... 0.04210% monobug....................... 0.03837% monofire...................... 0.02993% monoflying.................... 0.02079% mononormal.................... 0.01836% monopoison.................... 0.01447% monorock...................... 0.01242% monograss..................... 0.01065% monofighting.................. 0.00963% monoice....................... 0.00959% rainstall..................... 0.00819% monoground.................... 0.00682% monoelectric.................. 0.00581% sunstall...................... 0.00522% monoghost..................... 0.00423% hail.......................... 0.00318% monodark...................... 0.00147% monodragon.................... 0.00030% monofairy..................... 0.00001% hailstall..................... 0.00000% Stalliness (mean: 0.105) -1.5|###### |########## -1.0|########################### |############################## -0.5|############################# |######################### 0.0|######################### |####################### +0.5|################# |################## +1.0|#################### |################# +1.5|############## |######## +2.0|#### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.36%